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Clustertruck xbox 360
Clustertruck xbox 360










clustertruck xbox 360
  1. #Clustertruck xbox 360 how to
  2. #Clustertruck xbox 360 software

Well, good news, bucko: you gotta run, jump and hang off these trucks in first person perspective and get to the damn end in one piece.įirst and foremost, although this port does contain all of the seasonal DLC and runs exceptionally well on the Switch, there is not any new content as far as I can tell. But the trucks will crash into each other and obey certain physics properties, such as occasionally flipping over, and also ignore certain ideas, such as taking flight in a ridiculous arc. Oh, the trucks are kind of just moving and driving with a singular direction in mind, and they’re not paying attention to anyone else. You need to make it to the end in one piece, and that’s it. The plot and main point of Clustertruck is simple: for whatever reason, you’re surfing on the back of a long haul truck, and you’re in a whole traffic jam of long haul trucks moving in a similar direction. The idea of “simple premise, beautiful execution” goes a long way, and it’s something that we can see clearly in TinyBuild’s latest Switch release, Clustertruck. Imagine if that had been a situation where it drained the battery or made things generally go wonky on your Nokia? Gaming never would have taken off. But it wasn’t just that it was the only game in town: it was well executed in spite of an incredibly simple premise. It was a game before phones had real games (at least in the US, Japan was already leagues ahead by then). The idea of a monochromatic reptile slowly filling up your very small screen while eating dots that were supposed to be fruit was the ultimate time waster. If you need to cap your sound effects to a lower maximum for some machine in 2018- you’ll be very ready for it if you created a manager from the start.Everyone who had a cellphone prior to 2006 played Snake at some point, or at least whatever your phone’s knockoff version of Snake was. Keeping your game pieces managed, and less individual, makes for a game that’s much easier to work on. Keep your player object ready in the game between levels, instead of creating a new one each time. Keep an array of 10 explosions ready, and cycle them in during gameplay instead of constantly destroying and creating new ones. Ask yourself what you can load one second later.īetter than that- look up the concept of an object pool. Especially when you’re loading a level with 50 pieces at once, or more. Consider generating a game piece, with models and colliders and scripts, as an intensive action. This way, the machine already knows the things you’ve declared, and doesn’t have to ask, or check, or load, or wait during gameplay.Ī tiny load-up stutter on a gaming machine could be a huge 5-seconds pause on an old laptop. It’s very CPU-intensive to check if my player has a “player” script attached every update, or to check if my level is tagged as a level, or to load a sound effect from my game library. Collect that data in an array once (or not at all!) and then refer to that array when you need information. When I noticed that each truck had 6 wheels and each wheel had 340 polygons, our GPU could be rendering one hundred thousand fewer polygons with some optimization. So if optimizing one asset shaves off 0.3 milliseconds, optimizing the truck could shave off sixty times that.

clustertruck xbox 360 clustertruck xbox 360 clustertruck xbox 360

We tackled the trucks first, because there could be up to 60 of them per level. Does a truck tire half a kilometer away needs as much of your computer’s resources as one that’s a meter away? What about a model that’s moving quickly, or off to the side, or behind you? How accurate do the physics need to be in the room next-door, and do you need to calculate sounds happening 30 meters behind you? Familiarize yourself with the concept of Level-Of-Detail models. We all want a system that’s firing on all cylinders non-stop, but that’s just not realistic on most projects. Don’t stop when your game runs well, stop when it runs well on a notebook laptop.

#Clustertruck xbox 360 software

Free software like Unity has some great profiling and debugging tools built in. How does your game run in a menu compared to active gameplay? Does the CPU spike when loading a level? Identify which of your scripts are the real monsters.

#Clustertruck xbox 360 how to

Learn how to debug and profile your game while it’s running. If you’re aiming for a long-term career, you cannot need to learn to maintain a clean project. The game is out on Steam and runs great, so why spend time optimizing? Because if you don’t, you’ll be cutting off console, phone and tablet, school computers, laptops, streaming boxes, VR headsets, and any machine smaller or cheaper than a gaming PC. TinyBuild did the console port for Landfall Games’ ClusterTruck a game game that depends on one or two hundred RigidBodys, MeshColliders and Ra圜asts behaving correctly at 60fps in HD.












Clustertruck xbox 360